Refer to the report for detailed contributions
Abstract:Large language models (LLMs) have been increasingly explored for graph computation, where tasks require reasoning over structured relationships and algorithmic operations. Yet, it remains unclear when LLMs can reliably support such computation and how they should be incorporated into graph-solving pipelines. Existing surveys at the intersection of LLMs and graphs primarily focus on graph learning, text-attributed graphs, or graph-language modeling. To bridge this gap, we provide a comprehensive review of LLMs for graph computation through a role-based taxonomy. Specifically, we identify two major paradigms: i) LLMs as executors, where models directly solve graph tasks from graph descriptions and instructions; and ii) LLMs as planners, where models formulate problems, decompose reasoning steps, and invoke external tools or agents for execution. Based on this taxonomy, we analyze the strengths and limitations of current methods. Our review indicates that LLMs are promising for simple, small-scale tasks, but remain unreliable for large-scale and exactness-demanding tasks. Finally, we summarize available datasets and suggest four future directions.
Abstract:Visual navigation requires generating smooth and collision-free trajectories under complex geometric and physical constraints. Existing reactive policies that directly map observations to actions lack anticipatory reasoning, limiting their ability to proactively avoid obstacles. While visual imagination offers predictive foresight, conventional modular approaches separate scene prediction from policy learning, often leading to error accumulation and inefficient inference. To address these limitations, we propose WAM-Nav, a Latent World-Action Model for embodied visual navigation that jointly learns action generation and latent visual foresight, enabling more robust and foresighted navigation decisions without compromising inference efficiency. Specifically, WAM-Nav utilizes a shared Diffusion Transformer for asymmetric joint diffusion to concurrently generate long-horizon actions and short-horizon visual foresight, reducing the inference latency and visual error accumulation inherent in multi-step autoregressive rollouts. To further encourage smooth and consistent trajectory generation, we introduce a dual-stream contextual conditioning mechanism that integrates episode-level ego-motion history with sequential visual observations. Combined with a unified goal alignment module that preserves balanced representations across goal types, WAM-Nav naturally supports Image-Goal, Point-Goal, and No-Goal exploration within a single policy. Extensive experiments on the challenging ClutterScenes and InternScenes benchmarks demonstrate strong generalization of WAM-Nav, particularly on Image-Goal and Point-Goal navigation, where it improves success rates by 15.7% and 3.3%, respectively. Real-world deployment further validates effective zero-shot sim-to-real transfer, achieving an average 85% task success rate across diverse indoor and outdoor environments.
Abstract:Single-view 3D generative models have achieved impressive visual quality, yet they are not designed to satisfy structural or functional requirements, and in practice, often fall short. Symmetry is one such requirement: violations, even subtle ones, on symmetry can render a model physically unusable. We present SymTRELLIS, a method that enforces arbitrary finite point group symmetries (rotational, reflectional, and polyhedral) during the flow-based 3D generation of TRELLIS.2, without retraining the underlying VAE or flow model. Our key idea is to approximate the latent-space action of spatial transformations as a learned linear operator on voxel latents, implemented as a lightweight spatial-transform latent mapper trained on generic, non-symmetric 3D data. At generation time, we enforce symmetry by averaging predicted flow velocities across all symmetry-equivalent transformations at each ODE step, a process we call velocity symmetrization. The symmetry specification can be estimated automatically from an initial TRELLIS.2 generation or supplied by the user, enabling deliberate fold manipulation beyond what the input image suggests. On a curated benchmark of 266 strictly symmetric objects spanning 2- to 20-fold rotations and polyhedral symmetry groups, SymTRELLIS substantially reduces all symmetry error metrics compared to TRELLIS.2, Hunyuan3D-2.1, and TripoSG, while maintaining reconstruction accuracy comparable to the base model.
Abstract:Recent advances in language models have established reinforcement learning as the primary paradigm for eliciting self-correction and long-chain reasoning. While group relative policy optimization (GRPO) offers superior scalability by eliminating the critic network, deploying it on a central infrastructure entails collecting a large volume of data from distributed owners, which poses significant privacy risks. To address these concerns, we introduce federated GRPO (FGRPO), a framework designed to decentralize the fine-tuning of reasoning models across heterogeneous data owners. To effectively mitigate the instability caused by divergent reward scales across heterogeneous tasks, FGRPO incorporates an adaptive aggregation mechanism based on relative performance gain. By characterizing each client's improvement relative to its personalized historical baseline, the framework dynamically prioritizes effective learning trajectories regardless of local task difficulty. FGRPO ensures robust convergence on non-IID data while preserving data privacy.
Abstract:Fine-tuning large language models (LLMs) in privacy-sensitive and resource-constrained environments remains challenging. Since training data are often distributed across multiple clients, decentralized fine-tuning offers a natural paradigm for collaborative adaptation without a central server. However, enabling full-parameter fine-tuning (FPFT) in this decentralized setting is difficult: FPFT provides strong adaptation capacity but incurs prohibitive resource consumption for billion-scale models. Existing decentralized LLM fine-tuning methods therefore mainly rely on parameter-efficient updates, which improve efficiency but may restrict downstream performance. Moreover, client data are typically non-IID, making decentralized optimization more vulnerable to client drift and unstable convergence. To address these challenges, we propose DECA, a resource-efficient decentralized FPFT framework for LLMs on non-IID data. DECA partitions model parameters into disjoint blocks and performs sequential block-wise Adam optimization, reducing resource consumption while preserving decentralized full-parameter adaptation. To stabilize training, DECA further introduces first- and second-order block-wise moment estimates with fresh local gradient statistics and consensus-derived discrepancy signals. We provide rigorous theoretical analysis and extensive experiments, showing that DECA achieves fast convergence, strong downstream performance, and significant resource efficiency.
Abstract:In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io .
Abstract:Modern neural networks are highly susceptible to adversarial perturbations. In this work, we identify that part of this vulnerability stems from the sensitivity of the widely used fully connected (FC) classifiers to such perturbations. In contrast, simple $\ell_2$ distance-based classifiers exhibit significantly greater robustness. We provide thorough theoretical and empirical analysis showing that while FC classifiers' high sensitivity makes them discriminative, it also makes them vulnerable. Conversely, $\ell_2$-classifiers' insensitivity grants robustness but limits performance. Motivated by this trade-off, we propose a novel $\ell_2$-reclassifier based on a Hybrid Prototype Mixing (HPM) framework. This method retains the discriminative power of FC classifiers while leveraging the robustness of $\ell_2$ distance. It yields $\ell_2$-distance-based predictions by fusing two prototype types: (1) stable, dataset-level prototypes updated via EMA, and (2) dynamic, batch-level prototypes generated from the FC classifier's predictions using a Straight-Through Estimator (STE). However, this dynamic, STE-based architecture introduces significant challenges for evaluation, such as gradient obfuscation and forward discontinuity. To address this, we propose a new, rigorous evaluation protocol, the Mixed Surrogate Attack (MSA), which uses multiple surrogates along with powerful AutoAttack to ensure a fair and robust assessment. Extensive experiments demonstrate that our lightweight, plug-and-play module, with minimal fine-tuning, effectively enhances the adversarial robustness of various existing SOTA adversarially trained models.
Abstract:In this work, we introduce a novel training-free inversion (TFinv) framework for one-step diffusion models,addressing key challenges in real image inversion and editing. We first identify two critical factors hamperingreal-image inversion and editing: (1) Initial Latent Editability, which is related to the distance between theinitial noise and the ideal Gaussian distribution, and (2) Caption Gap, which means the alignment betweentext captions and image representations. Both factors influence inversion efficiency and the editability ofone-step diffusion models. Then, we propose two novel techniques: iterative noise alignment (iterNA), whichminimizes the distribution gap to align with the normal Gaussian distribution, and suffix learning (suffL),which enhances text-to-image caption alignment by introducing learned suffix prompt tokens. These techniquesenable precise inversion of input images into their initial noise representations and facilitate image editing.Furthermore, we propose a mask-based editing technique for localized edits while preserving backgroundintegrity. Comprehensive experiments on the PIE-Bench dataset validate that our method TFinv not onlyachieves state-of-the-art performance in one-step diffusion editing, but also significantly outperforms existingmultistep approaches in efficiency. The code is available at https://github.com/tttao-uwu/TFinv.git.
Abstract:Reinforcement learning with verifiable rewards (RLVR) improves vision-language models (VLMs) by optimizing outcome rewards derived from final answers. However, such outcome-only rewards do not tell the model which image regions justify an answer. For questions that require visual grounding, these rewards cannot distinguish responses supported by relevant visual evidence from those produced by language-prior shortcuts or lucky guesses. We introduce EASE (Evidence-Anchored Spatial Attention), which augments multimodal RLVR with visual-evidence process supervision. EASE converts annotated evidence regions into a smoothed visual-token target and uses it to guide response-to-image attention during RL training, but only on high-reward trajectories. The annotations are used solely as privileged training labels, while inference requires only the original image and question. Across Qwen2.5-VL-7B, Qwen3-VL-4B, and Qwen3-VL-8B, EASE raises average scores over DAPO by 2.5 to 3.1 points on perception, hallucination, visual math, and multimodal reasoning benchmarks. Diagnostics and ablations show that EASE better aligns visual attention with annotated evidence regions.
Abstract:Most text-driven 3D indoor scene synthesis methods generate rooms from object-centric prompts, asking what furniture should be placed rather than how the space is used. Yet in real interior design, a layout is judged by how well it supports its occupants, e.g., their activities and physical needs. We introduce Function2Scene, a framework for generating 3D indoor layouts from functional specifications, i.e., natural-language design briefs describing who will use a room and what they need to do there. Given such a specification, our system parses occupant personas and activities, derives a customized set of functional design constraints from a taxonomy of 17 criteria spanning spatial, ergonomic, activity, and environmental considerations, and uses these constraints to guide layout generation. Rather than relying on an LLM to directly produce a final scene, Function2Scene performs iterative evaluation and refinement through a tool-augmented check-and-repair loop, combining geometric measurements, LLM-based contextual reasoning, and VLM-based visual assessment. Experiments on 30 professionally written interior-design cases show that Function2Scene produces layouts that better satisfy functional requirements than recent LLM-based scene synthesis baselines, with our results preferred in 94.3% of pairwise comparisons. Our work reframes text-driven indoor scene synthesis from placing plausible objects to designing spaces that support human use.